Support This Site
Showing posts with label ninja. Show all posts
Showing posts with label ninja. Show all posts

Thursday, May 6, 2010

Ninjack



I took an impromptu two week break from Big Mean Flash Gamer, but I'm... happy to announce I have returned. And no, I won't be ducking out of the crappy game I should have given you two weeks ago. However, I refuse to give it any more time than I already have, so let's crank this review out in record time as I take a gander at Ninjack.

Or is it NinJack? Jesus, what a pun. Rodney Dangerfield would have turned his nose up at that turd. I can only assume the title comes from the main character's name being Jack and the fact that he's a ninja, though he looks more like a Street Fighter cosplayer from where I'm sitting. The game is a traditional arcade platform affair, with our hero facing off against enemies while trying to gather gold and treasure. Pretty solid concept, but pretty lame realisation.



My problems began almost immediately with that title music. I appreciate going for the old school, retro feel, but good God, that theme is annoying! All the more reason to press the Play button, I guess. You're thrown right into the thick of it almost immediately when some flying ghost thing shoots a blue fireball at you. That's all good, no point wasting time. You have the power to fight back, of course, using the Space bar and directional keys for a variety of attacks. And herein lies our next problem: Ninjack can't fight for shit.

The controls just end up being more complicated than you'd first imagine. You have to hold down the Space bar before pressing one of the directional keys, meaning you can't move and attack. Having to stand there and hope for the best would be OK if almost all your opponents had highly effective ranged attacks. While you have to get close enough to do any damage, then stand absolutely still before striking, these assholes can hurt you from the other side of the screen.

Oh, you've got throwing stars - a whole three. After numerous embarrassing deaths I finally realised that the best strategy is to avoid confrontation whenever possible. Yes, in the arcade game that sees you play a human killing machine, the best way to survive is to run away at every opportunity.



The overall design of the game is packed with flaws. Jumping in tight corners is one of the most frustrating parts of the whole thing - if you don't leap off a ledge at exactly the right spot, you can often find yourself falling back to the platform below you. In Level 2 I came across a phantom platform. Yeah, it looked like it was there, but as soon as I tried to jump on it I sank through the son of a bitch. And to top it all off, the game loves to toss little power-ups and bonuses in places where you have no way of reaching them. A refill for my precious throwing stars sat on a ledge just out of jumping distance, mocking me. Considering neither your health nor your weapons reset between levels, you really need these bonuses.

It all looks pretty, but then people say the same thing about Tila Tequila and she's still a useless waste of organs. By the time you finally figure out the controls, you've already reached the point of not caring. But that's OK - the game's developers clearly reached that point long ago.



Case in point: the third and final level sees you wandering in circles before finally reaching the exit point. Once you've done it, the game... goes immediately back to the title sequence.

That's it? No victory screen? Not even a "You win!"? No, you managed to complete the game and nobody, not even the people who made it, gives a damn. Well, gee, thanks Ninjack. That totally doesn't want to make me toss my computer out the window in anger!

Ninjack is a shoddy, frustrating, pointless little game, its only positive being that it's mercifully short and easily forgettable.

Friday, February 12, 2010

Advanced Ninja



You've no doubt noticed the rather sporadic updates over the last few weeks, as well as the numerous missed deadlines, and I'd like to apologise for that. My timekeeping has been haphazard at best recently, but that's no excuse not to get a review up every Wednesday, as I have done almost every week since October 2007.

The truth is I'm probably feeling some serious burnout right now. Plus, you can only play so many awful games before you just never want to look at one ever again. So how do I tackle this issue? I suppose the answer is pretty obvious - balance out the garbage with games I actually enjoy playing. That's why, from now on, Big Mean Flash Gamer will look at the best as well as the worst, alternating between good and bad every week. Next week I'll review a game I like. This week? Oh, this week, you better believe I'm bringing you some crap.



Advanced Ninja is a platform game in which you control a stick figure ninja through some weird pseudo-futuristic underground labyrinth, using a grappling hook to overcome obstacles as well as your natural ninja skills. Sounds decent, right? Well, yeah, it does. But in practice it's about as enjoyable as dental surgery without anaesthetic.

Actually, I take that back. At least with the dental surgery you'll eventually black out.

The game looks... OK. I've seen worse looking titles, and at least the character gives the appearance of a ninja. But let's be honest here - if you had the choice between playing this simplistic platformer or something that looks and plays brilliantly like Nitrome's Final Ninja, which would you prefer?



Actually, if I remember correctly, the hero of Final Ninja also uses a grappling hook occasionally, except when you use his the controls don't seem broken as hell. For a game that essentially uses five buttons (W, A, S, D and the left mouse button) it doesn't say much that only three of them work all the time - and no, the jump button isn't one of them.

I lost count of the number of times I'd fall fifty feet to the floor (or even better, into a vat of acid) because my character suddenly lost the ability to jump or grab hold of a ledge. What you find yourself doing, then, is applying the grappling hook to each and every situation. You use it to jump over walls, to navigate platforms and - my favourite - to climb up slopes, because either the entire ground is layered with oil or your ninja lacks the ability to walk uphill.

And could someone tell me what the hell is going on here?



How did he end up in an asteroid field? This level just appears between two underground zones without rhyme or reason. And it's frustrating as all hell because, naturally, you can't just jump from one rock to the next. No, you have to grapple your way across the screen to the door - then grapple your way back because the door is locked and you have to find a button to unlock it. Not that I mind doing stuff like that; I just don't appreciate getting thrown into a random situation without any understanding of what the hell I'm supposed to do.



But the worst moment, above all the others, was this point with three collapsing platforms. Collapsing platforms, you think, what's the big deal? You just jump from one to the next and you get where you need to go. Oh, sure, that's what you'd do in any other game. But in Advanced Ninja the platforms fall if you so much as set a foot on them. And this is where the broken jump button really comes along to screw you over, because it's almost impossible to jump off fast enough. I was starting wonder why a game this amateurish was called Advanced Ninja, and then I realised it's because you need the reflexes of an actual ninja to win.

You have to have the patience and poise to overcome the God awful control system and deal with the jerky, unappealing graphics to achieve victory. It's a game designed to separate the true ninja from guys who just like dressing in black. Which is fine, if you really want to know your ninja level. Me? I wanted to play a good game. My advice is to grab your grappling hook and swing away as quickly as possible.

Wednesday, April 8, 2009

Young Dragon



Kung Fu is right up there with zombie flicks, boobs and war as things that kick ass (OK, maybe war doesn't kick that much ass.) Someone over at Addicting Games certainly thinks so, which is probably why we've now got the chance to play Young Dragon, a title which even has you taking on the role of a yellow jumpsuit wearing Bruce Lee ripoff. Sweet!



Yeah, it's all real sweet until you discover the controls are based entirely around the mouse. Now, this works just fine if you're playing a top-down shoot-'em-up or similar game, but not so much when trying to play a side scrolling beat-'em-up like Young Dragon. At least it's simple - Roy (for that is our hero's name) follows your dragon shaped cursor and attacks with a click of the mouse button. He'll also jump or crouch, depending on the position of the cursor. This setup does limit his movements however - take, for instance, Roy's inability to turn around or go left.

Anyway, the story begins when some crazy looking extra from a Mad Max movie invades your dojo and kills your Master.



Damn, that's a Mortal Kombat moment if ever I saw one! The road warrior steals your Master's essence, or something, which makes him almost invincible. You set off to exact your revenge - which may or may not be a wise move, since he's an all-powerful warlord with an army of ninjas at his disposal and you're still technically a trainee.



The game itself doesn't look bad. I mean, I've seen far better graphics in my time, but it's not terrible to look at. If you got drunk and woke up the next day with Young Dragon sleeping next to you, you wouldn't feel awful about it. Until, of course, the emptiness of your shallow existence struck you and you're left alone to wallow in a pit of doubt and self-disgust...

I'm sorry, went off track there. Back to the game!



A parade of ninjas attack you for several minutes (each one politely waiting in the wings until you've killed the previous guy, much like in a real kung fu movie) until you reach this column with a dragon's head on it. Gee, I wonder what to do? If only there was some clue as to how I could get past this obstacle...



All right, so you jump up and kick the dragon's head off, and it releases some kind of red orb that infuses you with a new skill - the Ground Dragon Kick!

So yeah, a jumping kick. Thanks. The move itself can be performed by pressing the S key, but it takes so long that you're better off just forgetting about it.

Hold on a second. Let me get this straight - there are keyboard controls as well as the mouse? If that's the case, why am I using the mouse to move around and fight? What's so bad about maybe using the arrow keys to move, so I could perhaps have a little more control over where I'm going and maybe avoid a few more of the fucking ninja stars that every enemy enthusiastically throws at me from off screen?



I suppose our hero isn't left totally helpless, since power ups will occasionally drop down from the sky. Great - except since you spend most of your time over on the right side of the screen, where the bad guys are, most of these power ups land behind you, and Roy's backwards hop is stupidly slow. But they're usually worth it - weapons like the nunchuks can do serious damage, while a vial of dragon's blood will turn you into a psychotic white haired Dragonball Z cosplayer, able to kick a man's stomach out through his spine!

Seriously fun power ups, and you'll be glad for them. With only one life, you need as much help as you can get, especially since if you die you have to start whatever chapter you're on from the very beginning again. The lack of a save feature also sticks in my craw, but then this isn't a game I'm going to be going back to again and again.



The only other thing of note is the Ninja Death Theater, which allows you to watch numerous Asian men meet a violent demise. Sure, it does nothing for relations with our friends in the Far East, but it is a lot of fun.

Fun, however, is not something you'll find a lot of in Young Dragon. Sure, it's amusing for a while, but the controls soon grate and the repetitive levels quickly become boring. There are a few good Kung Fu games available online, but this sure isn't one of them.