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Showing posts with label shopping. Show all posts
Showing posts with label shopping. Show all posts

Thursday, October 1, 2009

Box Office



It's almost 1:00AM as I write this and I'm still up for a reason that only baby Jesus knows, but since I am awake and as lucid as I ever get, here is this week's Big Mean Flash Gamer. The target of my never ending rage this week is a title from our buddies at Free World Group. Now, usually I'm a fan of FWG; their games are never overly complicated, well-designed, and generally entertaining. They don't produce many games that I'd call all-time favourites of mine, but I have enjoyed a lot of their stuff. However, it seems that on an almost weekly basis Free World Group release a game like Box Office: a title that perfectly captures the soul-sucking, mind-numbing reality of life in the retail industry.



Box Office puts you behind the counter at the refreshments stand of a cinema - pretty much the worst job outside of chasing away the bums who sleep in the screening rooms. As customers step up to the counter it's your job to put together their orders, clicking on icons around the stand to collect popcorn, drinks and tickets. The goal of each level is to earn a certain amount while pleasing as many customers as possible. Naturally, this is done by getting orders as quickly as you can before pocketing the cash.



On a related note, while I'm well aware that cinemas charge an exorbitant amount for refreshments, this place is just taking the piss. $560 from maybe a dozen customers? That better be some damn good popcorn! Every level is the same monotonous pattern of jumping from one corner of the box office to another, only with more customers and shorter time periods as the game progresses.



As soon as you start raking in the dough you'll be able to buy upgrades such as different movies, new and more varied snacks and special items such as VIP tickets. You'll need to buy a few of these things as it means more money from customers, but it's not like it grossly raises the difficulty. And one thing I've never been able to figure out about games like Box Office - how come you can buy all sorts of crap to sell, but you can't hire some staff? I'm making all this money; are you trying to tell me there aren't any acne-riddled sixteen-year-olds I can have come in on Saturdays? I guess not - even though I'm investing in this one box office, I'm still clearly so low on the ladder of power that I can't even hire a part-time assistant. Either that or my character is paranoid that any new employee might steal his job. I'm pretty sure a committed lemur could do this gig, given the right training.



And so on it goes, with each level marginally more complicated than the last. There's no real puzzle or strategy involved; it's all just based on reaction and your speed with the mouse. It's one long, continuous chain of repetitive, pointless effort. If Box Office is supposed to entertain, it fails miserably. Indeed, the only thing it did do was remind me how much I hate working in retail.



I mean, look at that facial expression. Anyone who's ever worked in customer service will instantly recognise it as the rictus grin of a man who is dead inside. This is a character who's one difficult customer away from pulling out a shotgun and hitting back at a cold, oppressive world. Why would I want to play a person like that? Hell, there have been occasions when I was a person like that, and it sucks balls. So not only is Box Office a tedious waste of time, it also perfectly captures the feeling of helplessness experienced by anyone wearing a name tag and hairnet. Thanks for opening old wounds, Free World Group. Thanks a whole lot!

Wednesday, June 10, 2009

Shopping Street

Man, I've been waiting all week to review this game.



You know, what with the economy being so far down the crapper, now more than ever we have to amuse ourselves without breaking the bank (any more than it already is.) That's when we really see the value of the millions of Flash games available to play for free online. Hours of entertainment are at our finger tips, waiting for us along the Information Superhighway. And because the economy will eventually start to recover (right?) it makes perfect sense to check out a game that might help us develop our own business savvy so that we don't find ourselves in this situation again. With that in mind, let's take a look at Shopping Street.



I want to make one thing clear - I knew this wasn't going to be a good game before I ever saw the title screen. I can't really put my finger on why, but if you do click the link above and check out Shopping Street, maybe you too will feel a little weirded out by the Flonga robot as it glides silently into the centre of the screen and stares at you with its beady green eyes. In fact, there's no music or any sound whatsoever until you press the start button and are presented with the level select screen. The goal is to build a shopping empire, starting from a simple mom 'n' pop business and eventually reaching the heights of Manhattan. Every level requires that you earn a certain amount within a fixed period of time to carry on to the next stage. I played through the whole game, amazingly, so I'm going to go right to the final New York level for the rest of this review.



I'm doing that because at no time does anything in Shopping Street change - not the background, nor the colour scheme, nor any of the shops you can build - so by going straight to the last level I can show you everything without boring with you with how I got there.

And believe me, you'd be bored. I was, and I was playing the damn game. Not even Stephen King could make describing this game anything more than monotonous, but maybe if you see how little there is to write about Shopping Street, that might put you off playing the game. Either way, I've done my job.



You start every level with the same amount of money - I guess inflation can't be that bad if you can set up a pet store in Manhattan for $3,000. The pet store should always be your first purchase, as it can hold more customers and earn more money than the boutique, which is the only other shop you can buy at the start of the level.

I'm going to review this game as best I can, but I might as well show you a sure-fire way to beat any level in this game. This method is foolproof and guaranteed to succeed every time.



Anyway, build your pet store and a couple of benches (and a "music ad" which is supposed to attract people to your store) and then the happy little people will come along and buy stuff. Once you've got the cash you can buy a boutique, upgrade your stores a little and then build a bus stop. The bus stop will grant you another dozen shoppers, which is always handy. The bus should only stop there once a day but on more than one occasion I came across a glitch that meant a constant stream which theoretically could go on forever. Clearly, whoever programmed this game has never experienced the US public transport system.



Keep on building and upgrading your shops and... well, that's it. The money will come in slowly at first, but as you build more your earnings will grow exponentially. Just remember not to waste your money on a restaurant until you've got most of the other stores, as they have very little return and people will hang around inside them forever. Even on fast mode it took ages for any customers to leave, which is a great complement to the food and service but utterly useless to me when I've got to raise a million bucks in thirty days.

Which reminds me of the most important advice I can give - switch to Fast Mode immediately and turn off the annoying music (first they give us no music, then they give us music we don't want to hear - great.) The customers move at an arthritic pace, meaning the greatest challenge is one of patience.



Shopping Street is like a Flash Field of Dreams - if you build a shitload of stores, people will come and spend obscene amounts of money. Nothing ever goes wrong in Shopping Street; there's nothing that the customers won't buy. It's weird watching someone who can't get into a furniture store deciding to visit a jeweller's instead. I've never seen such a large group of people so desperate to get rid of their money. By the time you've got all the shops built, you don't even need any of the crap designed to slow shoppers down, like benches or news stands. They just keep walking from one place to the next, regardless of what that shop is, until they run out of money and scamper off with big smiles on their faces.

I've played some really easy games in my time, but this is ridiculous. Once you've completed one level, you'll complete the rest without any difficulty. If capitalism was this easy we wouldn't be in a God damn global recession!



Sure enough, on the last day - just like always - I meet my goal. Such is the demand for electronics and puppies that I was guaranteed victory from the start. I think I deserve an award just for playing all the way through this mind-numbing, coma-inducing bore of a game.



But no, this is all I get - one last half assed graphic to let me know I'm the new Donald Trump. But then, I suppose you get out of something whatever you put in, and since I didn't have to do squat to beat Shopping Street I should be thankful for generic smiley faces.

This was the first game from Flonga that I've had a chance to play, and it goes without saying that it didn't make a good first impression. With slow, boring, repetitive gameplay and uninspired graphics, it seems the recession is even hitting Flash games - as far as ideas go, we're bankrupt.