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Showing posts with label space. Show all posts
Showing posts with label space. Show all posts

Wednesday, August 5, 2009

Luis Launch



You've got to give credit to anyone who fills half their title screen with an advertisement for another game. Wow, that shows confidence. All snark aside, Luis Launch comes to us from those good, good people at Newgrounds, the home of the equally talented and depraved. Because so many members of Newgrounds are actually really good at programming Flash games, it makes reviewing one of their titles a bit difficult. After all, their crap is many other websites' gold. But hey, I'm not the Big Mean Flash Gamer for nothing, so let's jump head first into the inevitable shit storm!



Before I write anything else, I must admit I enjoyed playing Luis Launch. I enjoyed it more when it was called Hedgehog Launch and had a lot more features to it, but then that's just me. In all seriousness, no one who regularly plays games like this could miss the huge similarities between the Armor Games favourite and this knock-off.

You play Luis (based on the creator himself, which makes me worry) and your goal is to get into space to celebrate Luis Day. That's right, Luis has such a huge ego that he dedicated a day to himself. Anyway, most people would consider astronaut training if they wanted to visit space, but not Luis! No, he's going to propel himself into the heavens through the use of one giant elastic band.



Oh, and the the power of his own farts. hey, I'm a guy - I understand that farts are funny. But it seems like flatulence occupies way too much of the average Flash developers' minds. Luis powers his gaseous discharge by eating beans, because there's absolutely nothing stereotypical about a flatulent, bean eating Hispanic man.

I can't really write too much about the gameplay. It's pretty solid, using either the arrow or A and D keys to control Luis' movement and setting off farts with the left mouse button or space bar. And hey, that works perfectly fine.



What I don't understand is why Luis explodes in a mass of blood and bones every time he hits the ground, then reappears without a scratch on him. Does Luis possess advanced regenerative powers? Does he reincarnate? Are these merely Luis clones, forced by the original Luis to play this horrifying game of death? These questions are never answered.



There are, of course, upgrades you can purchase to make space flight a little easier (a Saturn V rocket is not among them.) My problem here is that everything costs exactly the same, whether it be a stronger rubber band or extra beans. Strategy goes out the window in cases like this, and to be honest there isn't a whole lot of strategy involved to begin with. Each level is technically a crap shoot where you might get a string of beans that send you sky high in one level, then barely any in the next.



I can't find any fault with the art, which is simple but effective, and it might raise a smile as you whiz past aliens and Superman through the power of your intestinal gases.



I've also got to admit that the ending appeals to my sense of humour. But again, this is too similar to the end of Hedgehog Launch, just like so much else in this game. Even the titles are almost the same! I know derivativeness makes the Flash game world go round, but you do have to draw the line somewhere. Use your influences, but don't ape them. Luis Launch isn't a bad game - maybe a little boring after a while, but by no means awful. Its problem is that a far superior game in this same vein already exists, and if they want to take that particular crown the developers are going to have to try harder.

Wednesday, July 22, 2009

Apollo 11 - Mission To The Moon



On July 20th, 1969, Neil Armstrong and Edwin "Buzz" Aldrin became the first people in human history to step onto the surface of another celestial body. This achievement cannot be underestimated, and no words exist to fully convey how monumental and how important it truly was. Naturally, as Monday saw the 40th anniversary of that small step and giant leap, celebrations across all media have been presented. Indeed, even in Flash games one can find a marker for this incredible moment, with Apollo 11 - Mission To The Moon.



So who is responsible for this special game? None other than our old friends at Games 2 Win. If you don't who they are, well... You know all those really ridiculous games that involve stealing kisses or putting hot teachers in compromising positions? Yeah, these guys make all of them.

I came across this game thanks to this ringing endorsement: "NO ONE EVER EVER EVER EVER EVER PLAY THIS GAME!!! ITS LIKE 30MINUTES I WILL NEVER GET BACK! long story short dont play this game" Well, when I read that, I knew what I had to do!



Apollo 11 takes you through the important moments of that important journey, putting you at the controls as you take off, travel to the Moon and splash back down to Earth. That actually sounds like a really cool concept for a game, providing a significant challenge, but one that could be tailored to most gamers if done correctly. Plus, you get to learn a little about the actual Apollo 11 mission, which is no bad thing. For instance, I learned that travelling to the Moon is piss easy.

From the very beginning, you're given no challenge whatsoever. Everything is controlled through the cursor keys and the space bar (that's kind of appropriate, at least.) During the take-off sequence, you're told exactly what buttons to press and when to press them. There's no chance of making a mistake, as the entire procedure is laid out right in front of you.



So apparently launching a Saturn V rocket with three men strapped to the front of it is easier than you'd think. No wonder so many chimps were used at first; you'd have to be pretty far down the evolutionary ladder to screw this up.



Once you're in space, it's just a matter of orbiting the planet and picking up enough speed to escape Earth's gravitational pull and slingshot your way to the Moon. Man, when you think about it, that sounds really dumb. But then that's why I don't work for NASA!

Anyway, one thing I learned from this game was that the spacecraft had to be turned occasionally to prevent any one side from overheating under the unfiltered rays of the Sun. There's a little more challenge here, but you're still told exactly what to do and when to do it. The spacecraft even slows down so you have more time to press the space bar!



There's also a mini game where you have to find and photograph the Moon. Somehow I thought that would have been pretty easy - you know, what with it being a lunar mission, and all.



Landing the lunar module is actually kind of fun, if only because it provides something akin to a challenge. Look, I understand if the main focus of this game was to educate the player, but you still need to include a little fun. Remember that - fun? It's why you call it a "game" in the first place? Never mind - this level is over way too quickly.



And then suddenly we're back hurtling through the Earth's atmosphere, trying to keep our craft level before releasing the parachutes that carry us gently back to the bosom of our beloved home planet. Did you know that the inside of that thing smelled like a portaloo on the third day of a music festival? Now you do.



Even the final screen congratulating you is as dull as Henry Kissinger reading the dictionary. And I don't know if I like the jingoistic tone, either. Come, comrade - surely we can stand together as brothers?

You could argue that the Apollo 11 mission was the most important event in human history, the culmination of a technological evolution that had been going on for millennia and which continues today. And there's nothing wrong with a game trying to teach us all a little about this incredible event. But Apollo 11 - Mission To The Moon is edutainment without the entertainment part. With a grand vision but an amateurish approach, its only saving grace is its brevity.